@leancloud/stateful-game
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Menu
Game
Client
Redux
Game
Client
Stateful
Game
Client
Event
Emitter
Static
Listener
Fn
Argument
Map
Event
Args
Event
Listener
Event
Names
Valid
Event
Types
constructor
client
Event
Emitter
prefixed
players
state
add
Listener
emit
emit
Event
event
Names
handle
Event
listener
Count
listeners
off
on
once
remove
All
Listeners
remove
Listener
Traceable
Game
Client
Replace
Action
create
Game
Client
create
Redux
Game
Client
Client
Event
Type parameters
Args
:
any
[]
=
any
[]
Hierarchy
ListenerFn
Callable
__call
(
...
args
:
Args
)
:
void
Parameters
Rest
...
args:
Args
Returns
void
Generated using
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