/**
* 事件
* @readonly
* @enum {String}
*/
const Event = {
/**
* 连接成功
* @event Play#CONNECTED
*/
CONNECTED: 'connected',
/**
* 连接失败
*
* @event Play#CONNECT_FAILED
* @param {Object} payload
* @param {Number} payload.code
* @param {String} payload.detail
*/
CONNECT_FAILED: 'connectFailed',
/**
* 断开连接
* @event Play#DISCONNECTED
*/
DISCONNECTED: 'disconnected',
/**
* 加入到大厅
* @event Play#LOBBY_JOINED
*/
LOBBY_JOINED: 'lobbyJoined',
/**
* 离开大厅
* @event Play#LOBBY_LEFT
*/
LOBBY_LEFT: 'lobbyLeft',
/**
* 大厅房间列表变化
* @event Play#LOBBY_ROOM_LIST_UPDATED
*/
LOBBY_ROOM_LIST_UPDATED: 'lobbyRoomListUpdate',
/**
* 创建房间成功
* @event Play#ROOM_CREATED
*/
ROOM_CREATED: 'roomCreated',
/**
* 创建房间失败
* @event Play#ROOM_CREATE_FAILED
* @param {Object} payload
* @param {Number} payload.code
* @param {String} payload.detail
*/
ROOM_CREATE_FAILED: 'roomCreateFailed',
/**
* 加入房间成功
* @event Play#ROOM_JOINED
*/
ROOM_JOINED: 'roomJoined',
/**
* 加入房间失败
* @event Play#ROOM_JOIN_FAILED
*/
ROOM_JOIN_FAILED: 'roomJoinFailed',
/**
* 有新玩家加入房间
* @event Play#PLAYER_ROOM_JOINED
* @param {Object} payload
* @param {Player} payload.newPlayer
*/
PLAYER_ROOM_JOINED: 'newPlayerJoinedRoom',
/**
* 有玩家离开房间
* @event Play#PLAYER_ROOM_LEFT
* @param {Object} payload
* @param {Player} payload.leftPlayer
*/
PLAYER_ROOM_LEFT: 'playerLeftRoom',
/**
* 玩家活跃属性变化
* @event Play#PLAYER_ACTIVITY_CHANGED
* @param {Object} payload
* @param {Player} payload.player
*/
PLAYER_ACTIVITY_CHANGED: 'playerActivityChanged',
/**
* 主机变更
* @event Play#MASTER_SWITCHED
* @param {Object} payload
* @param {Player} payload.newMaster
*/
MASTER_SWITCHED: 'masterSwitched',
/**
* 房间系统属性变化
* @event Play#ROOM_SYSTEM_PROPERTIES_CHANGED
* @param {Object} payload
* @param {Object} payload.changedProps
*/
ROOM_SYSTEM_PROPERTIES_CHANGED: 'roomSystemPropertiesChanged',
/**
* 房间「开启 / 关闭」
* @event Play#ROOM_OPEN_CHANGED
* @param {Object} payload
* @param {Boolean} payload.open
*/
ROOM_OPEN_CHANGED: 'roomOpenChanged',
/**
* 房间「可见 / 不可见」
* @event Play#ROOM_VISIBLE_CHANGED
* @param {Object} payload
* @param {Boolean} payload.visible
*/
ROOM_VISIBLE_CHANGED: 'roomVisibleChanged',
/**
* 离开房间
* @event Play#ROOM_LEFT
*/
ROOM_LEFT: 'roomLeft',
/**
* 被踢出房间
* @event Play#ROOM_KICKED
* @param {Object} payload
* @param {Number} payload.code
* @param {String} payload.msg
*/
ROOM_KICKED: 'roomKicked',
/**
* 房间自定义属性变化
* @event Play#ROOM_CUSTOM_PROPERTIES_CHANGED
* @param {Object} payload
* @param {Object} payload.changedProps
*/
ROOM_CUSTOM_PROPERTIES_CHANGED: 'roomCustomPropertiesChanged',
/**
* 玩家自定义属性变化
* @event Play#PLAYER_CUSTOM_PROPERTIES_CHANGED
* @param {Object} payload
* @param {Player} payload.player
* @param {Object} payload.changedProps
*/
PLAYER_CUSTOM_PROPERTIES_CHANGED: 'playerCustomPropertiesChanged',
/**
* 自定义事件
* @event Play#CUSTOM_EVENT
* @param {Object} payload
* @param {Number|String} payload.eventId
* @param {Object} payload.eventData
* @param {Number} payload.senderId
*/
CUSTOM_EVENT: 'customEvent',
/**
* 错误事件
* @event Play#ERROR
* @param {Object} payload
* @param {Number} payload.code
* @param {String} payload.detail
*/
ERROR: 'error',
};
export default Event;