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Type aliases

CustomEventId

CustomEventId: CustomEventPayload["eventId"]

CustomEventPayload

CustomEventPayload: PlayEvent[CUSTOM_EVENT]

Variables

_

_: LoDashStatic

d

d: IDebug

Const debug

debug: IDebugger = d("ClientEngine:Game")

Object literals

Const GameEvent

GameEvent: object

END

END: symbol = Symbol("End")

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