AddRoomExpectedUserIds(List< string > expectedUserIds) | LeanCloud.Play.Client | inline |
AppId | LeanCloud.Play.Client | |
AppKey | LeanCloud.Play.Client | |
ClearRoomExpectedUserIds() | LeanCloud.Play.Client | inline |
Client(string appId, string appKey, string userId, bool ssl=true, string gameVersion="0.0.1", string playServer=null) | LeanCloud.Play.Client | inline |
Close() | LeanCloud.Play.Client | inline |
Connect() | LeanCloud.Play.Client | inline |
CreateRoom(string roomName=null, RoomOptions roomOptions=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
GameVersion | LeanCloud.Play.Client | |
JoinLobby() | LeanCloud.Play.Client | inline |
JoinOrCreateRoom(string roomName, RoomOptions roomOptions=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
JoinRandomRoom(PlayObject matchProperties=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
JoinRoom(string roomName, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
KickPlayer(int actorId, int code=0, string reason=null) | LeanCloud.Play.Client | inline |
LeaveLobby() | LeanCloud.Play.Client | inline |
LeaveRoom() | LeanCloud.Play.Client | inline |
LobbyRoomList | LeanCloud.Play.Client | |
MatchRandom(string piggybackUserId, PlayObject matchProperties=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
OnCustomEvent | LeanCloud.Play.Client | |
OnDisconnected | LeanCloud.Play.Client | |
OnError | LeanCloud.Play.Client | |
OnLobbyRoomListUpdated | LeanCloud.Play.Client | |
OnMasterSwitched | LeanCloud.Play.Client | |
OnPlayerActivityChanged | LeanCloud.Play.Client | |
OnPlayerCustomPropertiesChanged | LeanCloud.Play.Client | |
OnPlayerRoomJoined | LeanCloud.Play.Client | |
OnPlayerRoomLeft | LeanCloud.Play.Client | |
OnRoomCustomPropertiesChanged | LeanCloud.Play.Client | |
OnRoomKicked | LeanCloud.Play.Client | |
OnRoomSystemPropertiesChanged | LeanCloud.Play.Client | |
PauseMessageQueue() | LeanCloud.Play.Client | inline |
Player | LeanCloud.Play.Client | |
PlayServer | LeanCloud.Play.Client | |
ReconnectAndRejoin() | LeanCloud.Play.Client | inline |
RejoinRoom(string roomName) | LeanCloud.Play.Client | inline |
RemoveRoomExpectedUserIds(List< string > expectedUserIds) | LeanCloud.Play.Client | inline |
ResumeMessageQueue() | LeanCloud.Play.Client | inline |
Room | LeanCloud.Play.Client | |
SendEvent(byte eventId, PlayObject eventData=null, SendEventOptions options=null) | LeanCloud.Play.Client | inline |
SetMaster(int newMasterId) | LeanCloud.Play.Client | inline |
SetPlayerCustomProperties(int actorId, PlayObject properties, PlayObject expectedValues=null) | LeanCloud.Play.Client | inline |
SetRoomCustomProperties(PlayObject properties, PlayObject expectedValues=null) | LeanCloud.Play.Client | inline |
SetRoomExpectedUserIds(List< string > expectedUserIds) | LeanCloud.Play.Client | inline |
SetRoomMaxPlayerCount(int count) | LeanCloud.Play.Client | inline |
SetRoomOpen(bool open) | LeanCloud.Play.Client | inline |
SetRoomVisible(bool visible) | LeanCloud.Play.Client | inline |
Ssl | LeanCloud.Play.Client | |
UserId | LeanCloud.Play.Client | |