| AddRoomExpectedUserIds(List< string > expectedUserIds) | LeanCloud.Play.Client | inline |
| AppId | LeanCloud.Play.Client | |
| AppKey | LeanCloud.Play.Client | |
| ClearRoomExpectedUserIds() | LeanCloud.Play.Client | inline |
| Client(string appId, string appKey, string userId, bool ssl=true, string gameVersion="0.0.1", string playServer=null) | LeanCloud.Play.Client | inline |
| Close() | LeanCloud.Play.Client | inline |
| Connect() | LeanCloud.Play.Client | inline |
| CreateRoom(string roomName=null, RoomOptions roomOptions=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
| GameVersion | LeanCloud.Play.Client | |
| JoinLobby() | LeanCloud.Play.Client | inline |
| JoinOrCreateRoom(string roomName, RoomOptions roomOptions=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
| JoinRandomRoom(PlayObject matchProperties=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
| JoinRoom(string roomName, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
| KickPlayer(int actorId, int code=0, string reason=null) | LeanCloud.Play.Client | inline |
| LeaveLobby() | LeanCloud.Play.Client | inline |
| LeaveRoom() | LeanCloud.Play.Client | inline |
| LobbyRoomList | LeanCloud.Play.Client | |
| MatchRandom(string piggybackUserId, PlayObject matchProperties=null, List< string > expectedUserIds=null) | LeanCloud.Play.Client | inline |
| OnCustomEvent | LeanCloud.Play.Client | |
| OnDisconnected | LeanCloud.Play.Client | |
| OnError | LeanCloud.Play.Client | |
| OnLobbyRoomListUpdated | LeanCloud.Play.Client | |
| OnMasterSwitched | LeanCloud.Play.Client | |
| OnPlayerActivityChanged | LeanCloud.Play.Client | |
| OnPlayerCustomPropertiesChanged | LeanCloud.Play.Client | |
| OnPlayerRoomJoined | LeanCloud.Play.Client | |
| OnPlayerRoomLeft | LeanCloud.Play.Client | |
| OnRoomCustomPropertiesChanged | LeanCloud.Play.Client | |
| OnRoomKicked | LeanCloud.Play.Client | |
| OnRoomSystemPropertiesChanged | LeanCloud.Play.Client | |
| PauseMessageQueue() | LeanCloud.Play.Client | inline |
| Player | LeanCloud.Play.Client | |
| PlayServer | LeanCloud.Play.Client | |
| ReconnectAndRejoin() | LeanCloud.Play.Client | inline |
| RejoinRoom(string roomName) | LeanCloud.Play.Client | inline |
| RemoveRoomExpectedUserIds(List< string > expectedUserIds) | LeanCloud.Play.Client | inline |
| ResumeMessageQueue() | LeanCloud.Play.Client | inline |
| Room | LeanCloud.Play.Client | |
| SendEvent(byte eventId, PlayObject eventData=null, SendEventOptions options=null) | LeanCloud.Play.Client | inline |
| SetMaster(int newMasterId) | LeanCloud.Play.Client | inline |
| SetPlayerCustomProperties(int actorId, PlayObject properties, PlayObject expectedValues=null) | LeanCloud.Play.Client | inline |
| SetRoomCustomProperties(PlayObject properties, PlayObject expectedValues=null) | LeanCloud.Play.Client | inline |
| SetRoomExpectedUserIds(List< string > expectedUserIds) | LeanCloud.Play.Client | inline |
| SetRoomMaxPlayerCount(int count) | LeanCloud.Play.Client | inline |
| SetRoomOpen(bool open) | LeanCloud.Play.Client | inline |
| SetRoomVisible(bool visible) | LeanCloud.Play.Client | inline |
| Ssl | LeanCloud.Play.Client | |
| UserId | LeanCloud.Play.Client | |