LeanCloud C# SDK
Loading...
Searching...
No Matches
LeanCloud.Play.Client Member List

This is the complete list of members for LeanCloud.Play.Client, including all inherited members.

AddRoomExpectedUserIds(List< string > expectedUserIds)LeanCloud.Play.Clientinline
AppIdLeanCloud.Play.Client
AppKeyLeanCloud.Play.Client
ClearRoomExpectedUserIds()LeanCloud.Play.Clientinline
Client(string appId, string appKey, string userId, bool ssl=true, string gameVersion="0.0.1", string playServer=null)LeanCloud.Play.Clientinline
Close()LeanCloud.Play.Clientinline
Connect()LeanCloud.Play.Clientinline
CreateRoom(string roomName=null, RoomOptions roomOptions=null, List< string > expectedUserIds=null)LeanCloud.Play.Clientinline
FetchMyRoom()LeanCloud.Play.Clientinline
GameVersionLeanCloud.Play.Client
JoinLobby()LeanCloud.Play.Clientinline
JoinOrCreateRoom(string roomName, RoomOptions roomOptions=null, List< string > expectedUserIds=null)LeanCloud.Play.Clientinline
JoinRandomRoom(PlayObject matchProperties=null, List< string > expectedUserIds=null)LeanCloud.Play.Clientinline
JoinRoom(string roomName, List< string > expectedUserIds=null)LeanCloud.Play.Clientinline
KickPlayer(int actorId, int code=0, string reason=null)LeanCloud.Play.Clientinline
LeaveLobby()LeanCloud.Play.Clientinline
LeaveRoom()LeanCloud.Play.Clientinline
LobbyRoomListLeanCloud.Play.Client
MatchRandom(string piggybackUserId, PlayObject matchProperties=null, List< string > expectedUserIds=null)LeanCloud.Play.Clientinline
OnCustomEventLeanCloud.Play.Client
OnDisconnectedLeanCloud.Play.Client
OnErrorLeanCloud.Play.Client
OnLobbyRoomListUpdatedLeanCloud.Play.Client
OnMasterSwitchedLeanCloud.Play.Client
OnPlayerActivityChangedLeanCloud.Play.Client
OnPlayerCustomPropertiesChangedLeanCloud.Play.Client
OnPlayerRoomJoinedLeanCloud.Play.Client
OnPlayerRoomLeftLeanCloud.Play.Client
OnRoomCustomPropertiesChangedLeanCloud.Play.Client
OnRoomKickedLeanCloud.Play.Client
OnRoomSystemPropertiesChangedLeanCloud.Play.Client
PauseMessageQueue()LeanCloud.Play.Clientinline
PlayerLeanCloud.Play.Client
PlayServerLeanCloud.Play.Client
ReconnectAndRejoin()LeanCloud.Play.Clientinline
RejoinRoom(string roomName)LeanCloud.Play.Clientinline
RemoveRoomExpectedUserIds(List< string > expectedUserIds)LeanCloud.Play.Clientinline
ResumeMessageQueue()LeanCloud.Play.Clientinline
RoomLeanCloud.Play.Client
SendEvent(byte eventId, PlayObject eventData=null, SendEventOptions options=null)LeanCloud.Play.Clientinline
SetMaster(int newMasterId)LeanCloud.Play.Clientinline
SetPlayerCustomProperties(int actorId, PlayObject properties, PlayObject expectedValues=null)LeanCloud.Play.Clientinline
SetRoomCustomProperties(PlayObject properties, PlayObject expectedValues=null)LeanCloud.Play.Clientinline
SetRoomExpectedUserIds(List< string > expectedUserIds)LeanCloud.Play.Clientinline
SetRoomMaxPlayerCount(int count)LeanCloud.Play.Clientinline
SetRoomOpen(bool open)LeanCloud.Play.Clientinline
SetRoomVisible(bool visible)LeanCloud.Play.Clientinline
SslLeanCloud.Play.Client
UserIdLeanCloud.Play.Client